Maestro 2.0 in the works…

The Windows and Windows Phone stores have seen an unfortunate decline in usage due to the poor reception of Windows 8 and the lack of enough adoption for touchscreens as a main method of interaction.

However, INERDTIA will be publishing a revision to Maestro 1.x which includes:

  • Universal Windows App (UWP)
  • iOS App
  • Android App

INERDTIA has teamed up with a veteran Piano teacher who is helping guide the new shape of the app.

And last but not least, App development has been kicked off this month of July 2017 and updates will be shared as available, if you have interest in becoming a beta tester please leave a comment below and we will reach out to you.

Maestro Flash Cards: One App, Two Stores now unified!

Thanks to recent changes and ongoing consolidation of the Windows App and Windows Phone App Stores, we have just “associated” our 2 Maestro Flash Cards apps.

What does this mean to you?

  • If you purchased the app in either store, you will be able to download the app from the other store without paying for it again.
  • The app can roam data across Windows and Windows Phone.
  • An icon will be displayed in the store and Windows Phone Store to let customers know that if you get the app in one store you can download it in the other one (and vice versa).

1 App, 2 Stores
Download app from Windows Store258x67_WPS_Download_blk

Maestro Flash Cards for Windows 8.1 – Release 1.3 is live now

logo.scale-100

Here’s the first roll out in a series of updates for this month of May.

We wanted to focus on the quality of your experience first, so appreciating the feedback from user Michael Rivers we have fixed the following issues:

  1. The stems were the wrong length (they should be an octave tall).
  2. Some of the stems were facing the wrong direction.

Before and After:

BC__01_C1.scale-180  BC_01_C1.scale-180

We apologize that we could not communicate with you Michael via the app store, Microsoft hasn’t enabled the ability for publishers to respond to reviews in the App Store for Windows Store apps yet.

Other changes:

  1. We have permanently lowered the price of the app to US $0.99. In the past the lowest price available was $1.49, but we feel like at this lower price point, more people will enjoy our app 🙂
  2. We refreshed the app logo.

Upcoming changes and Windows Phone update

  1. Windows Phone app will reflect these corrections to our musical notes. ETA: End of this week.
  2. Windows Phone app Spanish translation. ETA: this month.
  3. Quiz Mode for Windows & Windows Phone: we are 80% code complete on this feature, so we are hoping to be done this month.

Download app from Windows Store

Much needed updates for Maestro Flash Cards

A new set of features are coming soon, based on feedback and reviews written in the app stores, plus a couple of bug fixes and required changes to be Windows 8.1 – compliant, and Windows 10 and Windows Phone 10 compatible.

Here’s a summary of what we are working on:

New Features

  • Quiz Mode
  • Ability to hide known Flash Cards
  • Unification of Windows Store App and Windows Phone App

Windows Store App – specific features

  • Keyboard support for users without touch screen (in some app modes)
  • Storing preferences and learning progress in device

Windows Phone App – specific features

  • Spanish translation

Expected Release Timeline

  • Windows Store App – March 2015
  • Windows Phone App – April 2015

 

What about iOS and Android?

People keep asking about these other platforms, and development for iOS and Android is expected to resume planning after the Windows and Windows Phone updates go live, so expect some news in Q2 2015, and potential releases in Q3 and Q4 this year, plus some other big news for the Maestro platform.

 

 

Maestro for Windows Phone v1.1

Trial mode for Maestro Flash Cards on Windows Phone 8/8.1

To allow you to try Maestro Flash Cards for Windows Phone 8, we have just enabled a Trial Mode in the app, which allows you to test all the features with a single Flash Card set.

To unlock all other Flash Card sets (and any future features we introduce in the future), you will have to make a one-time purchase.

The app update (version 1.1) is available now!

Maestro for Windows Phone v1.1
Maestro for Windows Phone v1.1

– The INERDTIA dev team

logo_01_fullcolor_wbFirst there was Flex

Once upon a time I discovered Adobe Flex, and toyed with the idea of building mobile apps with a single code base and have the ability to publish it to iOS and Android. It was all going great until I tried hooking up web services and databases which was inefficient and very challenging.

I wasn’t giving up but then Adobe Flex became Apache Flex and all of a sudden all the Flex developers I knew were abandoning ship in favor of HTML 5 and/or native mobile development.

So back to square one.

The PhoneGaps of the World

As an Adobe Cloud subscriber, PhoneGap was the immediate next option that popped up but this option uses JavaScript, HTML and CSS, and that again was not what I was looking for.

And following suit, along came several other similar offerings which jumped on the HTML/JavaScript bandwagon, but again, I was looking for an alternative to this.

Landed on Xamarin and Mono

The journey has brought Xamarin to my attention, and at the moment I am discovering its capabilities during the 30-day trial.

Xamarin uses Mono, the open source implementation of the .NET framework and allows you to write code in C# and uses wrappers for Android and iOS so you can use C# to invoke the other frameworks in a very convenient way.

You also have the option of using a standalone IDE, or using a Visual Studio plug-in.

The premise and the promise are pretty ambitious, plus it’s not a cheap option, especially if your business is not making money.

I would love to hear about your journey, and also about your experience with Xamarin. Please drop us a note on Twitter @inerdtia or directly to me @alejandrormz, and feel free to comment here.

 

* The Apache Flex logo is property of the flex.apache.org.

Maestro for iOS and Android (progress update)

Coming soon to an iOS device near you!

For the time being, we have decided to focus on iOS development, so our first iOS app will be Maestro Flash Cards for iOS (universal).

Design is complete and development is on track to reach code complete this Summer 2014.

We will revisit the prospect of an Android version later in the future, but for now we have no immediate plans to work on it until we find an Android developer.

LaunchImage

Maestro for Android and iOS, dev kickoff

Call me ambitious, even crazy, but just for fun I’ve decided to embark on building Maestro for iOS and Android in parallel.

I will be posting sneak previous and occasional rants, and even about beta testing opportunities if you live in the St. Louis area.

So for now, I am starting with a clean slate on both platforms, PC and Mac side by side ready to go!

Quick Background

I am not starting from blind scratch, I’ve actually just finished an introductory Android class at CAIT where I also happen to teach extension courses a couple of times a year. But I wanted more, so I am also taking the Coursera Android signature track.

On the iOS front, I’ve been doing some side work (though nothing published yet), and am also facilitating a Study Group at work using the free Stanford iTunes U class materials.

Here we go!

The Windows Phone version of Maestro Flash Cards has been submitted to the Windows Phone App Store for certification!

Here is a teaser screenshot of the app running on the simulator:

Capture2

 

The app runs on all Windows Phone 8 devices.